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It is in the best interest of all of us the continuation of SL development. From carefully viewing hours of those videos, I can assure anyone, that he understands the importance and uniqueness of this tool.
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The point that concerns us here is that the man in charge of said development is the very same Gary Rebholz, the one that actually starred Spectralayers' videos.
#Spectralayers pro 7 tutorials plus
Only a few days ago VEGAS really came afloat and old users are now able to utilize the new version 14 with the same stability of version 13 and earlier ones, plus working on a renewed platform, with many littleand large improvements, plus new features. Comprehensively postponing Spectralayers or Soundforge upgrades/updates. Since this task has been more difficult than it was projected, Devs have had to devote most time and resources to this.
#Spectralayers pro 7 tutorials upgrade
Plus consider that both Magix + the original developers have being in full swing working mode supporting the upgrade -and long postponed bug fixing- of the VEGAS suite, which has a large community of active users. This fact together with the actual continuation of the works done at the USA facilities (Magix is located al Germany). So I may attest that Magix did a friendly acquisition meaning that they respected most important positions regarding developers. Hope the US$12 price remains until this BlackFriday/Cyber Monday cycle ends I also own VEGAS and other SCS-Magix software, i have been attentive to the developments as they were happening after SCS buyout. Thus instructional videos are your best friend here, if you find them. Therefore SL benefits greatly from actually receiving the instruction from its user of where to act and what you want to accomplish in precise terms, and this is where SL excels. extraction/separation magic, but when your work-to-do actually demands an equivalence of a screen display that goes from 0Hz to 25.000 Hz minute detail, plus requires 44.1000 versions of it (samples) in a second (just compare the time relevance with the 60 or 120 versions used at the highest video standars), then is easy to realize that the canvas is ultra detailed and complex. Yes SL does AI, harmonic, shape assisted, etc. if you follow the approach steps required to tune the algorythms to the specific files and to what you aim to do. It took me a while after acquiring it, to actually acknowledge that SL could IN FACT already achive what I was needing. I may testify that -despite I have been looking earth and sky for a tool that allow me alter the sound in such way. I am aware that Spectralayers version 2 and 3, specifically updated and greatly upgraded these critical extraction tools, however Gary Rebholz made such excellent step-by-step videos, that the training series had been essential for my learning and I suspect is the same for most of SL user base, since apart from this source of information, alternative ones like forum posts, comprehensive reviews or else have been almost non-existent!! However I did not check them all, and now I find that one of the most important ones is corrupted.
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I was searching thru the new MAGIX page for specttralayers and could not find the -very useful- Spectralayers (SL) videos.Ī while ago, I had the sense of downloading all of them from the Sony Creative Software site.
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